People who work in computer animation and robotics often use the term "uncanny valley" to describe a peculiar gulf in human responses to their work. For example, if you create an animation or a robotic object that appears too realistic, viewers reject it. Make one that's more obviously fake and they accept it, "flaws" notwithstanding. The video works of engineer-turned artist Jim Campbell operate within a similar dynamic.
Jim Campbell @ Hosfelt
David M. Roth, SquareCylinder, October 1, 2014